Computer Science student specializing in distributed systems, low-latency communication, and performance optimization. Interned previously at Amazon. Seeking challenging opportunities in high-frequency trading.
US & EU CITIZEN
City, University of London | Sep. 2023 – May 2026 |
1:1 Bachelor of Science (Honours) in Computer Science | London, UK |
Relevant Modules: Data Structures & Algorithms, Operating Systems, Computer Networks, Databases, Functional Programming, Theory of Computation, Computer Graphics, System Architecture
Software Dev Engineer Intern | June 2025 – Aug 2025 |
Amazon Prime Video | London, UK |
Engineered a serverless proxy layer within AWS CDK using AWS Lambda and API Gateway for a core monolithic service, successfully migrating over 1.6 million monthly requests to a new, modern endpoint secured by OAUTH
Upgraded the project’s Infrastructure as Code (IaC) from AWS CDK v1 to v2 and deployed an updated Admin WebUI, reducing engineering friction in the administration workflows of over 500 living room devices
Implemented a security layer by integrating the service with Amazon’s internal framework for user access OAUTH-based authentication
Distributed Hashtable \(|\) Networks, UDP, Concurrency, Git, Java | March 2025 – April 2025 |
Designed and implemented a decentralized, Kademlia-based Content-Routed Network (CRN) in Java for a university project, resulting in a robust peer-to-peer key-value store with efficient, decentralized routing
Engineered a UDP-based communication protocol to ensure reliable messaging over an unreliable transport layer, which improved network resilience and performance through asynchronous message handling and automatic retries
Implemented core Distributed Hash Table (DHT) operations, including read, write, exists, and Compare-And-Swap (CAS), within a Java-based peer-to-peer network, demonstrating a practical understanding of distributed data management and consistency
CognitiveConformity.com \(|\) Linux, Nginx, OpenSSL, Git, Bash | June 2024 – Present |
Engineered an automated deployment pipeline using a Bash script running as a service to pull from a Git repository, enabling a continuous delivery workflow
Secured the self-hosted website by configuring Nginx to serve all content over HTTPS using SSL certificates from Let’s Encrypt
Circuit Clash \(|\) Java, Object-Oriented Programming (OOP) | January 2024 – May 2024 |
Developed a 2D platformer from the ground up, engineering all game objects, character classes, and core mechanics on top of a provided physics engine
Applied object-oriented design principles to build a scalable and maintainable codebase for all game logic and assets
Beryllium Bash \(|\) C#, Unity, OOP | April 2023 – June 2023 |
Built a complete 3D game as the sole developer, managing the entire lifecycle from coding and level design to final implementation in the Unity engine
Implemented all primary game systems and mechanics using C#, adhering to OOP best practices for a clean and efficient architecture
Languages: TypeScript, Java,
JavaScript, Python, C++, C#, SQL, HTML/CSS
Frameworks & Libraries: AWS CDK, React,
Node.js, Flask, JUnit, pandas, NumPy
Developer Tools: Git, Linux (Ubuntu, CentOS),
IntelliJ, VS Code, Visual Studio, Docker, Tmux
Cloud Platforms: Amazon Web Services (AWS)